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1. Getting more people into 0.0 - in Player Features and Ideas Discussion [original thread]
Hmm. I like the idea of massively higher yield bearing low ends in 0.0, it would make a lot of currently unused 0.0 systems worth using. Quote: Of course the whole point of t2 is that the players build better items than can be gained any o...
- by Jack Brimstone - at 2005.09.26 17:01:00
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2. Scanners, Probes and the Solar System - in Player Features and Ideas Discussion [original thread]
Love the idea of the systems map. Not so sure about probes continuing to maneuver when launched - I think the concept as they are is fine. You should have to consider their careful positioning when launching to get good results. The biggest chan...
- by Jack Brimstone - at 2005.09.22 18:23:00
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3. A proposed market change to incorporate standings (with pic) - in Player Features and Ideas Discussion [original thread]
Quote: Theres still the dreaded alt problem but with the ability to blacklist certain players as its impossible to set standings with an npc corp (correct me if i'm wrong) It is possible to set negative standings to npc corps, or was las...
- by Jack Brimstone - at 2005.09.22 13:32:00
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4. WALLET TO CSV - in Player Features and Ideas Discussion [original thread]
Edited by: Jack Brimstone on 22/09/2005 12:12:28 This was supposed to be in the Exodus patch. See the Corp Accounting features page for the Exodus patch: Corp Accounting (You have to scroll down to the bottom) ========================= ...
- by Jack Brimstone - at 2005.09.22 12:12:00
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5. A proposed market change to incorporate standings (with pic) - in Player Features and Ideas Discussion [original thread]
Quote: just don't forget the complexity it would add to buying/buy orders aswell Yeah I didn't add an image for the buy orders dialog as the options would be effectively duplicated from the sell orders box, with "do not buy from.." repla...
- by Jack Brimstone - at 2005.09.22 08:03:00
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6. A proposed market change to incorporate standings (with pic) - in Player Features and Ideas Discussion [original thread]
Continued from above... Circumvention Of course it is possible through non-affiliated middlemen, but drives costs up for the (blacklisted) buyer and removes the convenience that the market provides. The "no sales to members of npc corps" o...
- by Jack Brimstone - at 2005.09.21 22:52:00
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7. A proposed market change to incorporate standings (with pic) - in Player Features and Ideas Discussion [original thread]
I have been thinking a lot recently about making the standing system achieve something tangible in game, coupled with the idea that the economic power is not something currently that can be wielded easily by powerful industrial entitites. Please...
- by Jack Brimstone - at 2005.09.21 22:50:00
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8. Tracking / Investigating corp theft or hangar habbits - in Player Features and Ideas Discussion [original thread]
You can use the audit log containers/station containers for this purpose, as you can set permissions on them and they provide a log of transactions. The containers can't be recycled to erase the evidence either (at least until the last log entry i...
- by Jack Brimstone - at 2005.09.20 22:39:00
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9. Missions improvements. Any ideas? GM and community have a look! - in Player Features and Ideas Discussion [original thread]
Quote: You can still solo if lvl 1, you're in destroier, lvl 2 you're in cruiser or battlecruiser, lvl 3 you're in battleship and lvl 4 you're with your game-mate. Level 1 missions can be done in a frigate with no uber-skills required. ...
- by Jack Brimstone - at 2005.09.20 22:15:00
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10. Celestis - in Player Features and Ideas Discussion [original thread]
From Tuxford's Dev Blog: Quote: Blackbird Celestis * High slot changed to a med slot Linkage
- by Jack Brimstone - at 2005.09.19 12:41:00
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11. Friendly Targetting - in Player Features and Ideas Discussion [original thread]
Interesting, could prevent annoying surprise concordokkens. There would have to be a safe guard such as the inability to activate hostile modules on a target tagged as friendly or I forsee misuse. example: on attempting to acivate hostile module...
- by Jack Brimstone - at 2005.09.19 08:26:00
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12. 0.0 to 1.0 - in Player Features and Ideas Discussion [original thread]
I see where you are coming from, but still think this is a bad idea. If the system is controlled by lawful players, presumably they will eliminate any threat that presents itself when they are present. It doesn't neccessarily follow from an RP p...
- by Jack Brimstone - at 2005.09.18 20:36:00
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13. A benefit to probing thru pos and sovereignty - in Player Features and Ideas Discussion [original thread]
I like the idea of the "soverignty probe" - is a good one, more tangible benefits for sovereignty are needed as it is all too easy for hostile raiding parties to go on an indy-ganking fest and then safespot/logoff when the hit squad arrives, so so...
- by Jack Brimstone - at 2005.09.18 18:30:00
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14. Things I see that should re-accessed with regards to combat designs - in Player Features and Ideas Discussion [original thread]
Interesting post, food for thought, but I can't say I agree - heres why: Flares : We have an anti-missile defence atm -- defenders (although the missile changes pretty much broke them again). I can only see a lag fest resulting from the additio...
- by Jack Brimstone - at 2005.09.18 18:15:00
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